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Civ 6 ui scaling
Civ 6 ui scaling












I have access to the high-res display here, but was planning on borrowing the low-res one for this comparison so that I could have a display of similar quality, equal size and 1/4 the resolution. I'm not sure why 1440p became popular.Ĭlick to expand.No, I still haven't had an opportunity to. If you use 1.84x scaling, things will be the correct size but you will have problems running older applications.Ģ560x1440 at 27" is a little bit on the small side, since that's about 110 PPI instead of 100.Ģ560x1600 at 30" was 100 PPI, which was a lot better. UHD at 24" is 184 PPI, which means that things will be displayed larger than a standard 100 PPI monitor if 2x scaling is used. 1.25x, 1.50x, 1.75x) which have a lot of problems when trying to display older applications that were not built to handle scaling.Īt 200 PPI with 2x scaling, objects have the same physical size on the display, but four times as much detail.ġ080p at 22" and UHD at 22" will display things exactly the same size when scaling is used. With the move to high resolution screens, 200 PPI is ideal, since that allows for clean 2x scaling.Īnything in-between will use non-integer scales (e.g. In fact at this stage I would be more inclined to use either version of 21:9 than 4k.Ĭlick to expand.Monitors have been standardized at around 100 pixels per inch ☑0% or so as far back as I can remember. I am still looking for a 4k native monitor that can do 1080p images as a true native 1080p monitor as a side monitor, so at least I can have both the super eye-candy of a 4k screen and the performance level of 1080p screen, depending on the situation, but unfortunately, because of that filtering, I am currently inclined to use a native 1080p instead, as I am far more interested in the latter resolution than the former. I didn't (and still don't) have any 4k monitors in my locale to even look at, so I have no idea how 4k monitor would look. The above 2 reasons are pretty much the biggest 'on-paper' reasons why I didn't jump to 4k. But the game I really want UI scaling, Civ V, does not scale, though i have not looked into mods, or examined it in any detail because I literally couldn't see the text at 27" 4k. Most games scale than not, and the games that don't scale tend to be the older kind (for example, DA:O). For example, Mass Effect 2 UI scales perfectly up to 4k, Mass effect 3 however does not scale, despite 2 scaling, and ME3 being newer. So far I have not seen a single monitor that does pixel doubling.Īlso, UI scaling depends very heavily on the game, and can be erratic within the same series.

civ 6 ui scaling

The monitors will apply some kind of filtering that makes the image look blurrier than an actual true 1080p monitor.

civ 6 ui scaling

In practice, of all of the monitors I have used thus far (not including 4k, but up to 1440p), is that they don't pixel double.














Civ 6 ui scaling